You can display various entities as cards on views. Some entities can be displayed together on the same view if they have common properties (such as Bugs, Tasks, User Stories).
|Epic||A high level work item that contains several Features.|
|Feature||A high level work item that contains several User Stories. It can't be assigned to an Iteration, but is useful for release planning and roadmapping.|
|User Story||A typical requirement. Example: "As a Human, I want to survive in a forest". User Stories can be assigned to a Release or an Iteration. User Stories can contain several Tasks and/or Bugs.|
|Task||The smallest planning unit. A Task cannot be created without a parent User Story.|
|Bug||Defect. Can belong to a User Story. Can be assigned to Release or Iteration.|
|Request||Initial requirement from the end user. It is handy to communicate and refine this initial idea in Request, then you can create Feature, User Story or Bug from the Request.|
|Impediment||A blocker — something that is blocking work on a User Story, Feature, Task or Bug.|
|Release||A deliverable piece of software. Projects can be split into Releases, and Releases can be split into Iterations. Releases have start and end dates.|
|Iteration||Iterations must be created inside a Release.|
|Team Iteration||Team Iterations relate to a Team and can include User Stories from several Projects.|
|Test Case||A Test. A User Story contains several Test Cases.|
|Test Plan||Just a set of related Test Cases. A single Test Case can belong to several Test Plans.|
|Test Run||Execution of a Test Plan. There can be many executions of a single Test Plan that provide you with runs history.|
|Project||Groups work (Features, Stories, Bugs) together.|
|Program||High level item that groups Project together.|
|Team||Group of people that can work on several projects.|
|User||A person who has access to Targetprocess.|
Customizing looks and size of cards in a View is possible with Customize Cards feature.
Highlighting cards on the Views using your own rules is available with Visual Encoding.